Frequently asked questions

Which characters will I be able to play?

The game’s hero is a human character. When the game starts, you will be able to choose from three character classes which define on a basic level how your hero copes with life’s challenges – does he mainly rely on his muscles, his skills, or his brain? Based on the character class, different professions can later be taken, each coming with unique quests and titles that can be acquired.

How do I win the game? How do I lose it?

When your character makes it through all ten chapters (20 game years), you win. Each chapter has a main quest, but it is not necessary to fulfill them – however, this will make your character gain skills slower, which could make the game harder as it progresses.

Losing means dying. Knights of Frontier Valley is a difficult game, and surviving all 20 years is a true accomplishment. Death is permanent, and a game ends (cannot be loaded) after the character died.

How does the combat system look like?

Combat is tactical and turn-based. By default, turns are timed… “action points”, which are needed to do things like attacking, moving around, or using an item, gradually expire over time. The longer you wait, the fewer actions you will be able to perform. This feature can be disabled if you prefer a more classic turn-based approach, but it will reduce the score.

The success of an attack is based on a large number of factors, some hidden. Even an experienced warrior might miss when he is tired, injured, encumbered, and can barely see anything in a dark dungeon with a full helmet on.

A specific part of armor only protects a specific part of the body, and a smart opponent will find the weak spots. Shields do not help against strikes from behind, and a surprise attack has a much higher chance of success.

Characters do not have Hit Points (HP) like in games where characters are basically fine even with only one HP left, but suddenly die once they lose that last point. Instead, injuries reduce the affected body part’s function – injuries to the leg slow you down, a broken arm will not swing a sword well, and a hit to the head… well, they can be bad.

Injuries come in the form of tissue damage, broken bones, and bleeding, each with their own disadvantages and ways of treatment. Most wounds take time to heal and need to be tended to on a regular basis. Quaffing a green-colored potion won’t do the trick.

When does my character level up, and how do skills grow?

At the beginning of every chapter, the character has lived two more years and has personally grown through practicing his skills during that time, and from what he learned from others. This is reflected in attribute and skill points that can be freely distributed. The more quests the character has fulfilled during the previous chapter, the more people he met, and the more places he has seen, the more points he will be able to use. Although there are no experience points (XP), it might feel a bit similar.

Leveling up is based on the number of current attribute and skills values. The character doesn’t get skill points because he reaches a new level; instead, he is considered on a higher level because he has reached a point where his acquired skills separate him from his peers.
Think about it like this: you don’t get better at your job because you got promoted… you get promoted because you got better.

Skills can also grow automatically at any point in the game by using them sufficiently and successfully.

Can I do crafting?

Yes, of course!

Every item in the game has a long list of properties including material, weight and volume, flammability, value, maintenance condition, etc. This allows for several crafting approaches including repairing of your equipment, creating and combining objects, but also more exotic “crafting” uses like breaking down a mineshaft support beam to make the tunnel collapse!

How does the magic system work?

Magic is very rare and greatly feared. Even those who have just mastered simple tricks, like the heating up of solid matter, are being looked at suspiciously… after all, what reason could someone practicing this art have, other than gaining an unfair advantage over others? An exception is the healing magic taught and practiced in the Temple of Simiae.

In general, magic is an amplifier for natural processes. Magic doesn’t create or alter anything – it just makes things that normally happen anyways happen faster or stronger. Healing magic, for example, speeds up the body’s self-healing processes… and it can fail. To describe it in modern terminology: when a magician practices the power of heating up matter, he is simply transforming his own mental energy into kinetic energy, speeding up the molecules of the object he is focusing on. Although in a fantasy world, he would not know that… just like people in medieval times could observe the sun and use it to their advantage, without being able to understand what powers it.

The various paths of magic are each considered as a way to achieve a certain kind of enlightenment. Some paths overlap, offering similar magic as others. Ultimately, it is always that one, specific power that every scholar of the arcane is trying to master – other, lower powers are just stepping stones on the way, merely meant for practicing.

There are no spell books or mana points. Practicing magic is an exhausting exercise for the mind and requires the full concentration of the caster for a period of time. Performing magic wears the caster out in the form of a high stamina cost.

Is this a multiplayer game?

The game will be published as a single-player game first; online features, such as a global high-score list and in-game chat, are planned for a time soon after the initial wide release.
We have ideas to take the concept to a multiplayer world, both co-op and PvP. It will depend on feedback and demand whether the game has a multiplayer future.

Release date?

Release of an early access version is planned for the end of 2021.

The early access version will be a sandbox game, with mechanics similar to the final version, but without a full story and with reduced content. And of course, with bugs 🙂

The final version is slated for release about a year later.

How much will the game cost?

It is too early to set a price, but as an Indie game it will be priced within the normal range of such titles.

Will there be DLC?

Yes! Our mission is to create something that will be remembered and enjoyed for many years to come. To keep the game interesting for seasoned players, new content will be added on a regular basis, and some of it will be free.

Can I become a Beta tester?

Yes, we would love to get your feedback! When the time comes, we will post the details of our Early Access program on our website. We will also start offering a newsletter service soon, which will keep you informed about important updates, including Beta testing.

Which platforms will the game be for?

Knights of Frontier Valley will initially become available for Windows and Mac. Other platforms, including mobile, might follow based on demand.

Where will I be able to get the game?

We’re planning to release the game on all major platforms for digital distribution. We won’t rule out a physical, boxed version either.

Will there be a modding workshop?

Modding capabilities are planned, but will likely not be part of the initial release. We are fully focused on getting a playable version ready so we can all start playing the game. That said, the game is designed in a way that it won’t be much effort to add modding. If there’s sufficient demand for this feature, it will be done.

How can I support developing the game?

Please spread the word and wishlist the game on Steam>> and GOG>>
Provide feedback about planned features and tell us what you would like to see added.
And of course, becoming a Patron>> is a big help too.

What are the system requirements?

OS: Windows Windows 10/8/7, MacOS 10.10+
Graphics: 512 video memory, OpenGL2, video resolution 1920×1080
Memory: Min 4 GB RAM (8 recommended)
Hard Disk space: 3GB
Other: 3-button mouse, keyboard, speakers, Internet connection for online features

As the game isn’t finished yet, the final system requirements might slightly differ.